In Miniature Modelling Glossary

Below is a glossary of common model terms. If you have any that you think should be included please let us know.

Abaft

Towards the ship's stern.

Abeam

At right angles to the ship's length.

Ackermann Steering

The basis of Ackermann steering is that the inner wheel turns about a smaller radius than the outer wheel.

Airfoil

The Airfoil is the shape of the cross section of the wing.

ARTF

Almost Ready To Fly

Ball Race

The inner or outer rings that form the tracks for the balls in a ball-bearing.

Ballast

Weight used for balancing a vessel.

Ballast

Layer of crushed rock placed on roadbed to keep track aligned and allow drainage.

Base

Many miniatures rules systems require figures to be mounted in groups on the same flat surface or Base.

Blister Pack

Used to descibed a diecast attached to a card by a clear plastic bubble.

Bow Thruster

Small propellor mounted sideways in the bow to aid manoeuverability.

Camber

Used to define vertical alignment of wheels.

Campaign

A series of linked battles

Cavitation

Air trapped around the propellor making it inefficient or at worst completely ineffective.

Chine

The line where the side and bottom of a v-bottomed boat meet.

Close Combat

Fighting at close range

Command Control

These rules add realism to games.

Command control

A way of controlling trains by sending electronic messages through the rails

Curbside

A curbside kit is usually an automotive kit that does not include complete engine detail.

Deck

The flat surface topping the hull, also describes the "levels" of the ship's hull.

Diaorama

A small scene made up with several models and often to reproduce a historical moment.

Differential

The section of the drivetrain that divides or distributes power to the wheels.

Downforce

The aerodynamic force whereby air passing over a car forces it down on to the track, improving cornering capability.

Draught

The amount of water required to float a vessel.

Duckunder

An area on a layout where you must bend down and go under the benchwork to gain access to another part of the layout.

Dummy Counters

Typically used when an umpire is unavailable.

ECW

Abbreviation for English Civil War.

Ejector Pin Marks

These are small round depressions usually found on the back of plastics parts.

Facing

The direction in which a unit is facing is known as its Facing.

Figure Scale

The size of a miniature, relative to what it is a replica of, is known as the scale of the figure.

Flash

Thin pieces of plastic protruding from a mould line of poor fitting moulds when the plastic was injected into the mould

Flat Bottom

A Flat Bottom Wing is a wing where the lower surface of the wing is primarily flat between the leading and trailing edges.

Flextrack

Prefabricated flexible sections of track used on a layout.

Flywheel

A metal disk thats purpose is sometimes two-fold.

Four Stroke

By far the most common engine type in the world.

Four Wheel Drive

Also, 4WD. A vehicle that's all four wheels are driven by the drive train. Superior traction to 2WD counterparts.

FTF

Face-to-Face -, playing a game with the opponent present.

FTF

Face-to-Face - playing a game with the opponent present.

Fuel Filter

Filters the fuel for contaminates before entering the engine's carburetor.

Fuselage

The fuselage is the body part of the aircraft

Gauge

The distance between the inside of the heads of track rails.

Glow Fuel

A fuel and lubricant mixture of methanol (alcohol), nitromethane (CH3NO2) and castor or synthetic lubricants.

Glow Plug

Provides heat to assist ignition when starting an engine.

Graphite

A modern composite material that is extremly stiff and lightweight.

Ground Clearance

This is the amount of space between the lower most hanging part of your vehicle's undercarriage and the flat ground.

Hard Target

A unit or vehicle is said to be Hard if it is armored or otherwise protected against small-arms and shrapnel.

Hardshell

A scenery base made by dipping paper towels in plaster or using plaster-impregnated gauze and laying it over a light support structure like cardboard.

HE

Abbreviation for High Explosive

Height Scale

Refers to the height of an average man in the particular scale

Hidden Units

In the real world, a commander doesn't have complete information about his enemy's units and their locations.

Hydrofoil

Ski like protrusion that holds the front of a vesel out of the water when at speed. Aids economy, reduces drag.

Hydroplane

A boat that at speed rises out of the water so that just its' screw is under water.

Ignition

The term to describe the detonation and burning (oxidation) of fuel. The source of ignition in glow fuel engines is the glow plug.

Indirect Fire

A weapon capable of firing at something which it can't see.

Layout

The term used to refer to how an individual sets up his or her model railroad.

Lexan

A clear polycarbonate material used to construct bodies for R/C cars, trucks and buggies.

Line of Fire (LOF)

In some rules systems, one unit is considered to be able to fire upon another if it can establish a clear Line of Fire.

Line of Sight (LOS)

In some rules systems, one unit is considered to be able to see another if it can establish a clear Line of Sight.

Morale

In some rules, morale is a measure of a unit's psychological strength.

Ni-CD

Nickel Cadmium.

Ni-MH

Nickel Metal Hydride.

Nitromethane

Nitromethane is used as an additive in model 'glow plug' engines to improve the specific output of the engine.

Overgeared

The gear ratio that is set too low for it to be effective and causes excessive strain on engine or motor.

Overrun

An attack in overwhelming strength made by units in travel formation rather than deployed for combat.

PBEM

Play by Email, in which a game is played by sending "moves" through email to a remote opponent.

PBM

Play by Mail, in which a game is played by sending "moves" through the mail to a remote opponent.

Phase

In most game systems, each game turn is made up of several steps, often known as Phases.

Photo Etched Parts (PE)

These are parts that are chemically etched into a thin piece of brass or stainless steel.

Piston

Metal cylinder typically made of aluminum alloy that acts as the compression chamber plunger in a combustion engine.

Planing

Descriptive of a hull that is designed to rise farther out of the water as boat speed increases.

Playability

A measure of how easy a game is to play.

Ranged Fire

A unit capable of attacking something not immediately next to it is said to be capable of Ranged Fire.

Ratio Scale

Some scales are given as a ratio, written as either a ratio (i.e., 1:300) or a fraction (i.e., 1/300).

Realism

Term measuring the historical fidelity of a rules system (or, for a non- historical game, how "real" the rules seem to be).

Receiver

Receives and decodes signal sent by the transmitter.

Rechargable

A battery that is capable of being charged over and over again.

Roster

Some rules systems require players to keep a written record of their forces.

Scenario

The information needed to play a miniatures battle is known as the Scenario.

Scenary

Scenery and terrain are broad, generally interchangable terms which refer to nearly anything on a wargame table which is not a unit or element of the conflict.

Semi-symmetrical

A Semi-symmetrical Wing airfoil has a curved bottom section but to a lesser degree than a symmetrical section

Sequence Of Play

In most rules systems, a turn consists of a number of steps or phases which must be performed in an exact order.

Servo

A self contained gearbox, motor and arm assembly.

Servo Output Arm

The removable arm or wheel which bolts to the output shaft of a servo and connects to the pushrod.

Servo Reversing

This radio feature allows you to install the servos where they can give the best pushrod routing without concern about the direction of servo rotation

Servo Saver

A spring loaded mechanism that absorbs the shocks that the steering assembly sends back when the vehicle strikes a rough surface.

Skirmish

An engagement between small parties.

Soft Target

A unit or vehicle is said to be Soft if it lacks armor or other protection against small-arms and shrapnel.

Spotting

The act of "seeing" a previously unseen unit is known as Spotting.

Symmetrical

A Symmetrical Wing airfoil is curved on the bottom to the same degree as it is on the top

Three Point Hydroplane

A hydroplane that has two sponsons, one at each side of the hull.

Toe In

Ideally the front wheels would be held in a striaght-ahead position under all driving conditions by the suspension and steering linkages.

Trackplan

The track design used to establish a train's potential routes through a model railroad layout.

Transmitter

A device that sends specific information via radio waves.

Two Stroke

Refers to the combustion cycle the engine uses.

Understeer

This is where the front wheels that steer do not react very responsively to turning

Wake

The ripple that the vessel creates as it moves through the water.

Weathering

Making shiny new models look more realistic by dirtying them up with chalk or paint.

Wheelbase

The distance between the plane that intersects the radius of the front wheels and that of the rear wheels.

Wing

The wing of the aircraft is the large horizontal surface which produces the lift and allows the craft to fly.

Wing Area

The Wing Area is the total surface area of the wing of the aircraft.

Wing Chord

The Wing Chord of an aircraft is distance from the front or "leading edge" of a wing to the back or "trailing edge".

Wing Tip

The very outer end of a wing.

Wingspan

The Wingspan of an aircraft is the length of the wing as measured from wing tip to wing tip.

Model Aircraft
Model Helicopters
Model Boats
Model Cars
Model Railways
Radio Gear
Slot Cars
Die Cast Models
Model Rockets

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