Welcome to the In Miniature radio control systems page.
The radio system is your link between you and your model. It allows the modeller to control his or her model. Radios can be separated
into two groups, those used for model aircraft and those used for surface models. Although the operation, electronics, and
mechanics for both types of systems are virtually identical, they operate on different sets of frequencies. The separation is
stipulated by law and it is to protect the safety of the modeller and those in the vicinity. A flying aircraft can be
dangerous if it becomes uncontrolled and the frequency separation helps avoid an aircraft being interfered with by someone
operating a car or boat.
In addition to a difference in frequencies, some surface radios are also available with a pistol grip control
which is ergonomically easier when controlling cars and boats. A pistol grip for aircraft would be impractical.
The first criteria one usually looks for when choosing a radio is the number of control functions or channels.
(Note that the term channels here refers to the number of controls and does not have anything to do with the
frequency on which the radio operates.) Generally modern radio systems are available with anything from 2 to 10 channels.
Car and Boat Radios
Radios used for surface models generally have from 2 to 4 channels with 2 channel units being the most popular. One channel
would be for the steering of the model while the other would be for control of the speed and direction
(forward or reverse) of the model. On a boat other channels can be used for operating lights, sirens etc. Pistol grip radios
are quite often more comfortable in controlling surface models.
Glider Radios
Gliders usually require 2 channels of control, one for rudder and one for elevator. Additional channels may be
utilized for ailerons, flaps, spoilers, etc. on more sophisticated models.
Aircraft Radios
Model aircraft may require anything from 2 to 8 or even 10 channels of control, depending on complexity. The average
aircraft will generally require at least 4 channels of control, one for rudder, one for elevator, one for ailerons and one for
throttle. Simpler models may omit the ailerons and some even the throttle (common with smaller 1/2A models). With no throttle
in an aircraft, the model would be flown with full throttle until the fuel has run out. It would then be glided in for a
landing without power. Additional radio channels may be used for things such as retractable landing gear, operating
flaps, bomb drop, camera actuation, glider release, etc.
Helictoper Radios
Model helicopters usually require different radios than model aircraft. Their controls are different with more
mixing functions required. Usually a helicopter will operate with a minimum of 5 channels with the throttle and
collective pitch channels both being controlled by one movement of the throttle control stick.
Components of a Radio System
Transmitter — The transmitter is the control box which you hold that converts your human control movements
into electrical impulses and sends them via radio waves to the receiver in your model.
Receiver — The receiver is the small electronic unit in your model which converts the radio signal from your transmitter
into electrical control signals which can be sent to your servos.
Servos — Servos are the devices in the model which actually produce the control movements. They convert
the electrical signals from your receiver into physical movement to control your model. A different servo
is required for each control function or radio channel. On larger models servos may be operated in pairs from a single channel to move
control surfaces i.e one servo for each aileron.
Batteries — Two and three channel radio systems, for the most part, do not come with batteries and
additional Alkaline (AA-type) cells are required. Again, these systems are generally used in surface vehicles. Virtually all
4 channel and greater systems come complete with NiCad rechargeable battery packs (for both transmitter and receiver) and
charger.
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